Alloyed Collective: Computational Exchange

The concepts were done in 3D as a proof of concept because of the number of material ideas and animations my idea demanded.

The concepts were done in 3D as a proof of concept because of the number of material ideas and animations my idea demanded.

There were specific shots I wanted to capture based on the level blockout.

There were specific shots I wanted to capture based on the level blockout.

The concept was about entering a digital realm unlike any other. The Solus, shell-like and seemingly drone-like machines had some sense of beauty within.

The concept was about entering a digital realm unlike any other. The Solus, shell-like and seemingly drone-like machines had some sense of beauty within.

This was a first pass concept for the character, SPEX and environment.

Initial sketch of SPEX, the being you encounter in this place. His shell was ripped, revealing the code within.

Initial sketch of SPEX, the being you encounter in this place. His shell was ripped, revealing the code within.

A lot of this shader exploration work later transferred to the actual materials.

A lot of this shader exploration work later transferred to the actual materials.

Much of this work was passed off to the 3D artists to jumpstart.

Much of this work was passed off to the 3D artists to jumpstart.

Date
March 20, 2026