Key art concept: Conduit Canyon went through a lot of exploration as we wanted to present a fresh take on stages.
Sketches over the blockout
Key art was first built in 3D to establish a variety of shots, vista ideas, shapes.
This was the first concept before designer blockouts began
For a while there was this idea that the Solus had injected hardware into the surrounding nature.
Blockouts went through many revisions to explore ideas of canyons and large pipelines and what that meant in a Risk of Rain environment.
This was a proposal blockout idea based on the sketch.