For my first robot this month, I wanted to tackle some new sentinel idea for NMS. The Sentinel Harvester is passive, hovers at a slower speed, but has more health. It can attack by swinging its arms or throwing its harvest.
These "Nautinels" are specifically for oceans and can swim pretty fast. They shoot slow grenade projectiles allowing players to jetpack-swim away.
On Cabled/Contoured worlds, one can
stumble upon a giant ancient mecha that has seen centuries of weathering. It's aggressiveness stems from a breakdown of its AI program and is vulnerable in its "red eyes".
Quick 20 min exploration of the Cable Pod Mecha.
First three days of the #MarchofRobots challenge. Everyday I'll be doing concepts of robots/mechas.
For the first several days I'll be creating drones, mechas, and variations of sentinels for No Man's Sky.